Open-World PvP
No arenas, no queues. Fights break out where they break out. Combat is skill-based and server-authoritative: telegraphed wind-ups, aimed strikes and a cast-and-dodge rhythm where reading your enemy beats gear score.
- Telegraphed abilities with visible danger zones
- Ten classes, each with a distinct playstyle
- Diminishing returns on stuns, so nobody is locked to death